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drag.doc
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TABLE OF CONTENTS
dopus5.library/Drag_Routines
dopus5.library/FreeDragInfo
dopus5.library/GetDragImage
dopus5.library/GetDragInfo
dopus5.library/GetDragMask
dopus5.library/HideDragImage
dopus5.library/ShowDragImage
dopus5.library/StampDragImage
dopus5.library/Drag_Routines dopus5.library/Drag_Routines
PURPOSE
No, this isn't a new form of software-based caberet act. The drag
routines in the dopus5.library make it easy for you to implement your
own drag and drop system.
The DragInfo structure is the key of this system. Calling the
GetDragInfo() function will create one of these structures, and you
use it in all subsequent calls.
The important fields of the DragInfo structure are :
flags You can set flags to modify the behavior of dragged images.
DRAGF_OPAQUE indicates that the drag image should be opaque;
that is, colour 0 does not allow the background to show
through.
DRAGF_NO_LOCK indicates that the drag routines should not
lock the screen layers themselves.
DRAGF_TRANSPARENT indicates that the drag image should be
transparent. Used in conjunction with DRAGF_OPAQUE, it
allows you to create irregular shaped images.
drag_rp This is a RastPort that you can use to draw into the
drag image.
The other fields of the DragInfo structure can be used by you, but
normally they should be left alone.
The usual process of dragging an image is :
1. GetDragInfo()
2. Either render into di->drag_rp or call GetDragImage()
3. Call GetDragMask() if you rendered directly
4. If you set DRAGF_NO_LOCK, LockLayers()
5. Multiple calls to ShowDragImage() to make the image visible
and move it around (in response to mouse movements)
6. FreeDragInfo() to remove the image
7. If DRAGF_NO_LOCK was set, UnlockLayers()
The Amiga OS has a bug which can cause a deadlock if another task attempts
to call LockLayers() while you have them locked. If you are dragging over
the entire screen rather than an individual window, you will need to take
additional steps to prevent this deadlock.
You need to set up a timer event, roughly every half second or so (the
dopus5.library timer routines are ideal for this purpose). You also need
to have the IDCMP_INTUITICKS flag set for your window. You then must
keep a count of the number of IDCMP_INTUITICKS messages received. Every
time your periodic timer event comes around, you must examine this count
to see if it has changed. As INTUITICKS are sent roughly every 10th of
a second, one or more should have been received between each of your
timer events. If no INTUITICKS were received, it's a fair bet that
Intuition has deadlocked itself, and you should immediately call
UnlockLayers() (or HideDragImage()) to unfreeze the system.
dopus5.library/FreeDragInfo dopus5.library/FreeDragInfo
NAME
FreeDragInfo - frees a DragInfo structure
SYNOPSIS
FreeDragInfo(drag)
A0
void FreeDragInfo(DragInfo *);
FUNCTION
This function removes a drag image from the display if it is still
visible, and frees the DragInfo structure.
INPUTS
drag - structure to free
SEE ALSO
GetDragInfo()
dopus5.library/GetDragImage dopus5.library/GetDragImage
NAME
GetDragImage - pick up on-screen imagery to drag
SYNOPSIS
GetDragImage(drag, x, y)
A0 D0 D1
void GetDragImage(DragInfo *, long, long);
FUNCTION
This routine copies on-screen image data into the rastport of the
specified DragInfo structure. If the drag image is visible when this
routine is called, it is cleared before the data is copied.
INPUTS
drag - DragInfo structure
x - x-position on screen
y - y-position on screen
RESULT
The image data is copied from the Bitmap of the Window that was
specified when the drag image was created. This routine calls
GetDragMask() automatically.
SEE ALSO
GetDragInfo()
dopus5.library/GetDragInfo dopus5.library/GetDragInfo
NAME
GetDragInfo - create a DragInfo structure
SYNOPSIS
GetDragInfo(window, rastport, width, height, need_gels)
A0 A1 D0 D1 D2
DragInfo *GetDragInfo(struct Window *, struct RastPort *,
long, long, long);
FUNCTION
Creates a DragInfo structure that is used to implement drag and drop.
Drags are inherently attached to a particular RastPort (usually either
a screen's or a window's). The drag system is implemented using BOBs,
which require a GelsInfo structure to be attached to the destination
RastPort. This routine can do this for you if you desire.
INPUTS
window - Window to attach BOB to (or NULL if rastport is supplied)
rastport - RastPort to attach BOB to (if not a window)
width - width of drag image
height - height of drag image
need_gels - set to TRUE if you would like this routine to allocate
and initialise a GelsInfo automatically
RESULT
If successful, a DragInfo structure is returned. Nothing is displayed
on-screen; you must create the image and display it using the other
library calls. Once you have the DragInfo structure, you can
initialise the 'flags' field as described in the introduction.
SEE ALSO
FreeDragInfo()
dopus5.library/GetDragMask dopus5.library/GetDragMask
NAME
GetDragMask - build mask for drag image
SYNOPSIS
GetDragMask(drag)
A0
void GetDragMask(DragInfo *);
FUNCTION
Once you have created the image you want to drag, you must call
this function. This builds the shadow mask used to drag the image,
and is necessary for the image to be displayed correctly.
INPUTS
drag - DragInfo structure to build mask for
SEE ALSO
GetDragInfo()
dopus5.library/HideDragImage dopus5.library/HideDragImage
NAME
HideDragImage - remove a drag image from the display
SYNOPSIS
HideDragImage(drag)
A0
void HideDragImage(DragInfo *);
FUNCTION
This routine removes a visible drag image from the display.
INPUTS
drag - DragInfo structure
SEE ALSO
ShowDragImage()
dopus5.library/ShowDragImage dopus5.library/ShowDragImage
NAME
ShowDragImage - display a drag image
SYNOPSIS
ShowDragImage(drag, x, y)
A0 D0 D1
void ShowDragImage(DragInfo *, long, long);
FUNCTION
This routine displays a drag image at a given location. The image is
displayed in the RastPort that was supplied to the GetDragInfo() call.
If the image was not already displayed, it is added to the display.
If it was, it is removed from its current position and redisplayed in
the new location. This is the main call used to move an image around
the screen.
INPUTS
drag - DragInfo structure to display
x - x position in rastport
y - y position in rastport
SEE ALSO
GetDragInfo(), HideDragImage()
dopus5.library/StampDragImage dopus5.library/StampDragImage
NAME
StampDragImage - stamp drag image onto the screen
SYNOPSIS
StampDragImage(drag, x, y)
A0 D0 D1
void StampDragImage(DragInfo *, long, long);
FUNCTION
This routine stamps the drag image onto the bitmap at the given
location. Using this function would allow you to "paint" with the
drag image.
INPUTS
drag - DragInfo structure
x - x position to stamp image at
y - y position to stamp image at
RESULT
The image is drawn into the RastPort that was supplied in the
GetDragInfo() call.
SEE ALSO
GetDragInfo(), ShowDragImage()